Resources > Scrum and Long Term Project Planning for Video Games

Scrum and Long Term Project Planning for Video Games

Link   Guest Access   Agile/Scrum/Kanban For Game Developers
 

Author(s)

Clinton Keith

The agile methodology known as Scrum is rapidly gaining development credence, and High Moon Studios CTO Clinton Keith (Darkwatch, The Bourne Conspiracy) presents this in-depth Gamasutra article explaining how publishers and developers can benefit through regular, focused iteration.

Publish Date

12/12/2008
 

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