Emergent Design: Avoiding Over and Under Design in Agile Projects
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This talk focuses on what developers must attend to when building systems with Agile methods. It discusses an alternative to the choices of:
- Design for the future which often results in overdesign
- Not designing at all which often makes code difficult to change
The mantra of the talk is “minimizing complexity and rework” and shows how to use the advice from Design Patterns, coupled with the attitude of not building what you don’t need from Agile. The talk is basically a compendium of the essential ideas Net Objectives believes that developers need to understand after learning the basics of Scrum or Agile process. At the end of the day, you are still writing code. This seminar is a first start in what you need to know in writing code in an Agile environment.