Emergent Design: Training and Resources
Emergent Design: The Evolutionary Nature of Professional Software Development
by Scott L. Bain
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Table of Contents
00 - Introduction
01 - Software as a Profession (sample available here)
02 - Out of the Closet - Patterns and Professionalism in Software Development
03 - The Nature of Software Development (sample available here)
04 - Evolution in Code Stage 1
05 - Introduction to Patterns
06 - Building a Pyramid
07 - Paying Attention to Qualities and Pathologies
08 - Paying Attention to Principles and Wisdom
09 - Paying Attention to Practices
10 - Paying Attention to Disciplines - Unit Testing
11 - Paying Attention to Disciplines - Refactoring
12 - Test-Driven Development
13 - Patterns and Forces
14 - Emergent Design, a Case Study
15 - A Conclusion: 2020
Appendix A - Evolutionary Paths
Appendix B - Overview of Patterns Used in the Examples
Appendix C - The Principle of the Useful Illusion
Appendix D - For Further Reading
Errata:
| Page | Issue |
| 64 | Figure 4.3 - The "uses" arrow between "LocalStatusSender" and "PagingStatusSender" should not be there |
| 116 | Paragraph 8, final sentence says "drifted back to the right" when it should say "drifted back to the left" |
| 230 | The "printReportLines" method and "calculateAverage" method should both take "ArrayList clines" as a parameter |
| 285 | Final paragraph, second sentence, "mange" should be "manage" |
| 286 | All references to "Card" or "Cards" should be "Chip" or "Chips" |
| 323 | Figure B.12 - the first Handler should be "Handler1" rather than "Handler2" appearing twice |
| 326 | Figure B.12 - the Handlers should not have void return type |