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«October 20, 2008 - November 19, 2008»
10 / 20
End: 5:00 am
Start: 10/20/2008 - 08:30
End: 10/22/2008 - 05:00
  • Practice using test-first design development methods
  • Experience writing unit tests before writing production code
  • Automate all unit testing with xUnit
  • Gain experience developing programs in small verifiable steps for better designs
  • Use test-driven development to add new functionality to applications without adding bugs
  • Learn how to refactor (re-design) existing applications to make them more maintainable
  • Improve design by developing programs in small steps
  • Learn how to incrementally add new unit tests to legacy code while preservi
10 / 21
End: 5:00 am
Start: 10/20/2008 - 08:30
End: 10/22/2008 - 05:00
  • Practice using test-first design development methods
  • Experience writing unit tests before writing production code
  • Automate all unit testing with xUnit
  • Gain experience developing programs in small verifiable steps for better designs
  • Use test-driven development to add new functionality to applications without adding bugs
  • Learn how to refactor (re-design) existing applications to make them more maintainable
  • Improve design by developing programs in small steps
  • Learn how to incrementally add new unit tests to legacy code while preservi
10 / 22
End: 5:00 am
Start: 10/20/2008 - 08:30
End: 10/22/2008 - 05:00
  • Practice using test-first design development methods
  • Experience writing unit tests before writing production code
  • Automate all unit testing with xUnit
  • Gain experience developing programs in small verifiable steps for better designs
  • Use test-driven development to add new functionality to applications without adding bugs
  • Learn how to refactor (re-design) existing applications to make them more maintainable
  • Improve design by developing programs in small steps
  • Learn how to incrementally add new unit tests to legacy code while preservi
10 / 23
Start: 6:30 am

In this presentation, Max Guernsey, III will demonstrate the basics of Iterative Database Development. The seminar will quickly hone in on the critical differences between database and application code in iterative development environments: how change is introduced and how the product is tested.

End: 5:00 am
Start: 10/23/2008 - 08:30
End: 10/24/2008 - 05:00
  • Apply lean principles to quality and testing
  • Deliver value to customers quickly with agile testing practices
  • Discover opportunities for lean-agile improvements
  • Learn about lean-agile testing practices across the entire release cycle
  • Evaluate FitNesse as an automated acceptance testing tool solution
  • Respond to and recommend agile testing transition actions

Quickly Deliver the Highest Value Features to the CustomerLean-agile methods promote the rapid delivery of value to customers by deferring detailed definition and design of

End: 5:00 am
Start: 10/23/2008 - 08:30
End: 10/24/2008 - 05:00
  • Learn what design patterns are and which are most common and useful
  • Discover how design patterns work in an agile environment
  • Strengthen your design and programming abilities
  • Examine the concepts of commonality variability
  • Learn to accommodate change using good object-oriented design techniques

Learn the Thought Process of PatternsDesign patterns assist in software development—from analysis to implementation.

10 / 24
End: 5:00 am
Start: 10/23/2008 - 08:30
End: 10/24/2008 - 05:00
  • Apply lean principles to quality and testing
  • Deliver value to customers quickly with agile testing practices
  • Discover opportunities for lean-agile improvements
  • Learn about lean-agile testing practices across the entire release cycle
  • Evaluate FitNesse as an automated acceptance testing tool solution
  • Respond to and recommend agile testing transition actions

Quickly Deliver the Highest Value Features to the CustomerLean-agile methods promote the rapid delivery of value to customers by deferring detailed definition and design of

End: 5:00 am
Start: 10/23/2008 - 08:30
End: 10/24/2008 - 05:00
  • Learn what design patterns are and which are most common and useful
  • Discover how design patterns work in an agile environment
  • Strengthen your design and programming abilities
  • Examine the concepts of commonality variability
  • Learn to accommodate change using good object-oriented design techniques

Learn the Thought Process of PatternsDesign patterns assist in software development—from analysis to implementation.

10 / 25
10 / 26
10 / 27
10 / 28
10 / 29
10 / 30
10 / 31
11 / 1
11 / 2
11 / 3
End: 5:00 am
Start: 11/03/2008 - 08:30
End: 11/05/2008 - 05:00
  • Practice using test-first design development methods
  • Experience writing unit tests before writing production code
  • Automate all unit testing with xUnit
  • Gain experience developing programs in small verifiable steps for better designs
  • Use test-driven development to add new functionality to applications without adding bugs
  • Learn how to refactor (re-design) existing applications to make them more maintainable
  • Improve design by developing programs in small steps
  • Learn how to incrementally add new unit tests to legacy code while preservi
End: 5:00 am
Start: 11/03/2008 - 08:30
End: 11/05/2008 - 05:00
  • Learn, experience, and practice the Scrum Master approach to managing development
  • Apply lean-agile principles to software development projects
  • Build a cohesive agile team to deliver high quality software more quickly
  • Plan and execute small development iterations and internal releases
  • Respond to emerging requirements and competitive pressures
  • Practice Scrum leadership within a simulated project

Eliminate Barriers to Development SuccessScrum is an agile development method for project management that removes barriers between you

11 / 4
End: 5:00 am
Start: 11/03/2008 - 08:30
End: 11/05/2008 - 05:00
  • Practice using test-first design development methods
  • Experience writing unit tests before writing production code
  • Automate all unit testing with xUnit
  • Gain experience developing programs in small verifiable steps for better designs
  • Use test-driven development to add new functionality to applications without adding bugs
  • Learn how to refactor (re-design) existing applications to make them more maintainable
  • Improve design by developing programs in small steps
  • Learn how to incrementally add new unit tests to legacy code while preservi
End: 5:00 am
Start: 11/03/2008 - 08:30
End: 11/05/2008 - 05:00
  • Learn, experience, and practice the Scrum Master approach to managing development
  • Apply lean-agile principles to software development projects
  • Build a cohesive agile team to deliver high quality software more quickly
  • Plan and execute small development iterations and internal releases
  • Respond to emerging requirements and competitive pressures
  • Practice Scrum leadership within a simulated project

Eliminate Barriers to Development SuccessScrum is an agile development method for project management that removes barriers between you

11 / 5
End: 5:00 am
Start: 11/03/2008 - 08:30
End: 11/05/2008 - 05:00
  • Practice using test-first design development methods
  • Experience writing unit tests before writing production code
  • Automate all unit testing with xUnit
  • Gain experience developing programs in small verifiable steps for better designs
  • Use test-driven development to add new functionality to applications without adding bugs
  • Learn how to refactor (re-design) existing applications to make them more maintainable
  • Improve design by developing programs in small steps
  • Learn how to incrementally add new unit tests to legacy code while preservi
End: 5:00 am
Start: 11/03/2008 - 08:30
End: 11/05/2008 - 05:00
  • Learn, experience, and practice the Scrum Master approach to managing development
  • Apply lean-agile principles to software development projects
  • Build a cohesive agile team to deliver high quality software more quickly
  • Plan and execute small development iterations and internal releases
  • Respond to emerging requirements and competitive pressures
  • Practice Scrum leadership within a simulated project

Eliminate Barriers to Development SuccessScrum is an agile development method for project management that removes barriers between you

11 / 6
End: 5:00 am
Start: 11/06/2008 - 08:30
End: 11/07/2008 - 05:00
  • Learn what design patterns are and which are most common and useful
  • Discover how design patterns work in an agile environment
  • Strengthen your design and programming abilities
  • Examine the concepts of commonality variability
  • Learn to accommodate change using good object-oriented design techniques

Learn the Thought Process of PatternsDesign patterns assist in software development—from analysis to implementation.

End: 5:00 am
Start: 11/06/2008 - 08:30
End: 11/07/2008 - 05:00
  • Create user stories that describe what the user really needs
  • Manage user stories over the life of the project
  • Combine or split up stories to fit in one iteration
  • Make sure you have all the stories you need
  • Ensure that user stories are consistent
  • Learn to accurately estimate story development time
  • Group stories to optimize iterations

Learn and Practice a Repeatable Process for Discovering and Managing StoriesThis course focuses on uncovering and managing the customers’ true needs for the product you are building.

11 / 7
End: 5:00 am
Start: 11/06/2008 - 08:30
End: 11/07/2008 - 05:00
  • Learn what design patterns are and which are most common and useful
  • Discover how design patterns work in an agile environment
  • Strengthen your design and programming abilities
  • Examine the concepts of commonality variability
  • Learn to accommodate change using good object-oriented design techniques

Learn the Thought Process of PatternsDesign patterns assist in software development—from analysis to implementation.

End: 5:00 am
Start: 11/06/2008 - 08:30
End: 11/07/2008 - 05:00
  • Create user stories that describe what the user really needs
  • Manage user stories over the life of the project
  • Combine or split up stories to fit in one iteration
  • Make sure you have all the stories you need
  • Ensure that user stories are consistent
  • Learn to accurately estimate story development time
  • Group stories to optimize iterations

Learn and Practice a Repeatable Process for Discovering and Managing StoriesThis course focuses on uncovering and managing the customers’ true needs for the product you are building.

11 / 8
11 / 9
11 / 10
Start: 10:00 am

Agility requires confidenceThis presentation explores the critical aspects of developing a database incrementally.

11 / 11
11 / 12
11 / 13
11 / 14
11 / 15
11 / 16
11 / 17
Start: 12:30 pm

Free Seminars and Open Space Collaboration for Agile Managers and DevelopersRegister Today!Featuring Net Objectives’ Speakers: Alan Shalloway, CEO and Guy Beaver, Vice President of Enterprise Engagements and Senior ConsultantHosted by: Net Objectives & ettain group

11 / 18
11 / 19
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