Events - Filter:

Select event terms to filter by
Select event type to filter by
Monday, September 22, 2008
Start: 8:30 am
Start: 09/22/2008 - 08:30
End: 09/24/2008 - 05:00
  • Learn, experience, and practice the Scrum Master approach to managing development
  • Apply lean-agile principles to software development projects
  • Build a cohesive agile team to deliver high quality software more quickly
  • Plan and execute small development iterations and internal releases
  • Respond to emerging requirements and competitive pressures
  • Practice Scrum leadership within a simulated project

Eliminate Barriers to Development SuccessScrum is an agile development method for project management that removes barriers between you

Start: 8:30 am
Start: 09/22/2008 - 08:30
End: 09/24/2008 - 05:00
  • Practice using test-first design development methods
  • Experience writing unit tests before writing production code
  • Automate all unit testing with xUnit
  • Gain experience developing programs in small verifiable steps for better designs
  • Use test-driven development to add new functionality to applications without adding bugs
  • Learn how to refactor (re-design) existing applications to make them more maintainable
  • Improve design by developing programs in small steps
  • Learn how to incrementally add new unit tests to legacy code while preservi
Tuesday, September 23, 2008
(all day)
Start: 09/22/2008 - 08:30
End: 09/24/2008 - 05:00
  • Learn, experience, and practice the Scrum Master approach to managing development
  • Apply lean-agile principles to software development projects
  • Build a cohesive agile team to deliver high quality software more quickly
  • Plan and execute small development iterations and internal releases
  • Respond to emerging requirements and competitive pressures
  • Practice Scrum leadership within a simulated project

Eliminate Barriers to Development SuccessScrum is an agile development method for project management that removes barriers between you

(all day)
Start: 09/22/2008 - 08:30
End: 09/24/2008 - 05:00
  • Practice using test-first design development methods
  • Experience writing unit tests before writing production code
  • Automate all unit testing with xUnit
  • Gain experience developing programs in small verifiable steps for better designs
  • Use test-driven development to add new functionality to applications without adding bugs
  • Learn how to refactor (re-design) existing applications to make them more maintainable
  • Improve design by developing programs in small steps
  • Learn how to incrementally add new unit tests to legacy code while preservi
Wednesday, September 24, 2008
End: 5:00 am
Start: 09/22/2008 - 08:30
End: 09/24/2008 - 05:00
  • Learn, experience, and practice the Scrum Master approach to managing development
  • Apply lean-agile principles to software development projects
  • Build a cohesive agile team to deliver high quality software more quickly
  • Plan and execute small development iterations and internal releases
  • Respond to emerging requirements and competitive pressures
  • Practice Scrum leadership within a simulated project

Eliminate Barriers to Development SuccessScrum is an agile development method for project management that removes barriers between you

End: 5:00 am
Start: 09/22/2008 - 08:30
End: 09/24/2008 - 05:00
  • Practice using test-first design development methods
  • Experience writing unit tests before writing production code
  • Automate all unit testing with xUnit
  • Gain experience developing programs in small verifiable steps for better designs
  • Use test-driven development to add new functionality to applications without adding bugs
  • Learn how to refactor (re-design) existing applications to make them more maintainable
  • Improve design by developing programs in small steps
  • Learn how to incrementally add new unit tests to legacy code while preservi
Thursday, September 25, 2008
Start: 8:30 am
Start: 09/25/2008 - 08:30
End: 09/26/2008 - 05:00
  • Create user stories that describe what the user really needs
  • Manage user stories over the life of the project
  • Combine or split up stories to fit in one iteration
  • Make sure you have all the stories you need
  • Ensure that user stories are consistent
  • Learn to accurately estimate story development time
  • Group stories to optimize iterations

Learn and Practice a Repeatable Process for Discovering and Managing StoriesThis course focuses on uncovering and managing the customers’ true needs for the product you are building.

Start: 8:30 am
Start: 09/25/2008 - 08:30
End: 09/26/2008 - 05:00
  • Learn what design patterns are and which are most common and useful
  • Discover how design patterns work in an agile environment
  • Strengthen your design and programming abilities
  • Examine the concepts of commonality variability
  • Learn to accommodate change using good object-oriented design techniques

Learn the Thought Process of PatternsDesign patterns assist in software development—from analysis to implementation.

Friday, September 26, 2008
End: 5:00 am
Start: 09/25/2008 - 08:30
End: 09/26/2008 - 05:00
  • Create user stories that describe what the user really needs
  • Manage user stories over the life of the project
  • Combine or split up stories to fit in one iteration
  • Make sure you have all the stories you need
  • Ensure that user stories are consistent
  • Learn to accurately estimate story development time
  • Group stories to optimize iterations

Learn and Practice a Repeatable Process for Discovering and Managing StoriesThis course focuses on uncovering and managing the customers’ true needs for the product you are building.

End: 5:00 am
Start: 09/25/2008 - 08:30
End: 09/26/2008 - 05:00
  • Learn what design patterns are and which are most common and useful
  • Discover how design patterns work in an agile environment
  • Strengthen your design and programming abilities
  • Examine the concepts of commonality variability
  • Learn to accommodate change using good object-oriented design techniques

Learn the Thought Process of PatternsDesign patterns assist in software development—from analysis to implementation.

Monday, October 6, 2008
Start: 8:30 am
Start: 10/06/2008 - 08:30
End: 10/08/2008 - 05:00
  • Practice using test-first design development methods
  • Experience writing unit tests before writing production code
  • Automate all unit testing with xUnit
  • Gain experience developing programs in small verifiable steps for better designs
  • Use test-driven development to add new functionality to applications without adding bugs
  • Learn how to refactor (re-design) existing applications to make them more maintainable
  • Improve design by developing programs in small steps
  • Learn how to incrementally add new unit tests to legacy code while preservi
Start: 8:30 am
Start: 10/06/2008 - 08:30
End: 10/08/2008 - 05:00
  • Learn, experience, and practice the Scrum Master approach to managing development
  • Apply lean-agile principles to software development projects
  • Build a cohesive agile team to deliver high quality software more quickly
  • Plan and execute small development iterations and internal releases
  • Respond to emerging requirements and competitive pressures
  • Practice Scrum leadership within a simulated project

Eliminate Barriers to Development SuccessScrum is an agile development method for project management that removes barriers between you

Tuesday, October 7, 2008
(all day)
Start: 10/06/2008 - 08:30
End: 10/08/2008 - 05:00
  • Practice using test-first design development methods
  • Experience writing unit tests before writing production code
  • Automate all unit testing with xUnit
  • Gain experience developing programs in small verifiable steps for better designs
  • Use test-driven development to add new functionality to applications without adding bugs
  • Learn how to refactor (re-design) existing applications to make them more maintainable
  • Improve design by developing programs in small steps
  • Learn how to incrementally add new unit tests to legacy code while preservi
(all day)
Start: 10/06/2008 - 08:30
End: 10/08/2008 - 05:00
  • Learn, experience, and practice the Scrum Master approach to managing development
  • Apply lean-agile principles to software development projects
  • Build a cohesive agile team to deliver high quality software more quickly
  • Plan and execute small development iterations and internal releases
  • Respond to emerging requirements and competitive pressures
  • Practice Scrum leadership within a simulated project

Eliminate Barriers to Development SuccessScrum is an agile development method for project management that removes barriers between you

Wednesday, October 8, 2008
End: 5:00 am
Start: 10/06/2008 - 08:30
End: 10/08/2008 - 05:00
  • Practice using test-first design development methods
  • Experience writing unit tests before writing production code
  • Automate all unit testing with xUnit
  • Gain experience developing programs in small verifiable steps for better designs
  • Use test-driven development to add new functionality to applications without adding bugs
  • Learn how to refactor (re-design) existing applications to make them more maintainable
  • Improve design by developing programs in small steps
  • Learn how to incrementally add new unit tests to legacy code while preservi
End: 5:00 am
Start: 10/06/2008 - 08:30
End: 10/08/2008 - 05:00
  • Learn, experience, and practice the Scrum Master approach to managing development
  • Apply lean-agile principles to software development projects
  • Build a cohesive agile team to deliver high quality software more quickly
  • Plan and execute small development iterations and internal releases
  • Respond to emerging requirements and competitive pressures
  • Practice Scrum leadership within a simulated project

Eliminate Barriers to Development SuccessScrum is an agile development method for project management that removes barriers between you

Thursday, October 9, 2008
Start: 8:30 am
Start: 10/09/2008 - 08:30
End: 10/10/2008 - 05:00
  • Learn what design patterns are and which are most common and useful
  • Discover how design patterns work in an agile environment
  • Strengthen your design and programming abilities
  • Examine the concepts of commonality variability
  • Learn to accommodate change using good object-oriented design techniques

Learn the Thought Process of PatternsDesign patterns assist in software development—from analysis to implementation.

Start: 8:30 am
Start: 10/09/2008 - 08:30
End: 10/10/2008 - 05:00
  • Create user stories that describe what the user really needs
  • Manage user stories over the life of the project
  • Combine or split up stories to fit in one iteration
  • Make sure you have all the stories you need
  • Ensure that user stories are consistent
  • Learn to accurately estimate story development time
  • Group stories to optimize iterations

Learn and Practice a Repeatable Process for Discovering and Managing StoriesThis course focuses on uncovering and managing the customers’ true needs for the product you are building.

Friday, October 10, 2008
End: 5:00 am
Start: 10/09/2008 - 08:30
End: 10/10/2008 - 05:00
  • Learn what design patterns are and which are most common and useful
  • Discover how design patterns work in an agile environment
  • Strengthen your design and programming abilities
  • Examine the concepts of commonality variability
  • Learn to accommodate change using good object-oriented design techniques

Learn the Thought Process of PatternsDesign patterns assist in software development—from analysis to implementation.

End: 5:00 am
Start: 10/09/2008 - 08:30
End: 10/10/2008 - 05:00
  • Create user stories that describe what the user really needs
  • Manage user stories over the life of the project
  • Combine or split up stories to fit in one iteration
  • Make sure you have all the stories you need
  • Ensure that user stories are consistent
  • Learn to accurately estimate story development time
  • Group stories to optimize iterations

Learn and Practice a Repeatable Process for Discovering and Managing StoriesThis course focuses on uncovering and managing the customers’ true needs for the product you are building.

Monday, October 20, 2008
Start: 8:30 am
Start: 10/20/2008 - 08:30
End: 10/22/2008 - 05:00
  • Practice using test-first design development methods
  • Experience writing unit tests before writing production code
  • Automate all unit testing with xUnit
  • Gain experience developing programs in small verifiable steps for better designs
  • Use test-driven development to add new functionality to applications without adding bugs
  • Learn how to refactor (re-design) existing applications to make them more maintainable
  • Improve design by developing programs in small steps
  • Learn how to incrementally add new unit tests to legacy code while preservi
Start: 8:30 am
Start: 10/20/2008 - 08:30
End: 10/22/2008 - 05:00
  • Learn, experience, and practice the Scrum Master approach to managing development
  • Apply lean-agile principles to software development projects
  • Build a cohesive agile team to deliver high quality software more quickly
  • Plan and execute small development iterations and internal releases
  • Respond to emerging requirements and competitive pressures
  • Practice Scrum leadership within a simulated project

Eliminate Barriers to Development SuccessScrum is an agile development method for project management that removes barriers between you

Tuesday, October 21, 2008
(all day)
Start: 10/20/2008 - 08:30
End: 10/22/2008 - 05:00
  • Practice using test-first design development methods
  • Experience writing unit tests before writing production code
  • Automate all unit testing with xUnit
  • Gain experience developing programs in small verifiable steps for better designs
  • Use test-driven development to add new functionality to applications without adding bugs
  • Learn how to refactor (re-design) existing applications to make them more maintainable
  • Improve design by developing programs in small steps
  • Learn how to incrementally add new unit tests to legacy code while preservi
(all day)
Start: 10/20/2008 - 08:30
End: 10/22/2008 - 05:00
  • Learn, experience, and practice the Scrum Master approach to managing development
  • Apply lean-agile principles to software development projects
  • Build a cohesive agile team to deliver high quality software more quickly
  • Plan and execute small development iterations and internal releases
  • Respond to emerging requirements and competitive pressures
  • Practice Scrum leadership within a simulated project

Eliminate Barriers to Development SuccessScrum is an agile development method for project management that removes barriers between you

Wednesday, October 22, 2008
End: 5:00 am
Start: 10/20/2008 - 08:30
End: 10/22/2008 - 05:00
  • Practice using test-first design development methods
  • Experience writing unit tests before writing production code
  • Automate all unit testing with xUnit
  • Gain experience developing programs in small verifiable steps for better designs
  • Use test-driven development to add new functionality to applications without adding bugs
  • Learn how to refactor (re-design) existing applications to make them more maintainable
  • Improve design by developing programs in small steps
  • Learn how to incrementally add new unit tests to legacy code while preservi
End: 5:00 am
Start: 10/20/2008 - 08:30
End: 10/22/2008 - 05:00
  • Learn, experience, and practice the Scrum Master approach to managing development
  • Apply lean-agile principles to software development projects
  • Build a cohesive agile team to deliver high quality software more quickly
  • Plan and execute small development iterations and internal releases
  • Respond to emerging requirements and competitive pressures
  • Practice Scrum leadership within a simulated project

Eliminate Barriers to Development SuccessScrum is an agile development method for project management that removes barriers between you

Syndicate content