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Thursday, March 8, 2007
End: 5:00 am
Start: 03/08/2007 - 09:00
End: 03/09/2007 - 05:00

Managing Agile Requirements blends several technologies together in a breakthrough course that gives the tools that the entire development team needs to uncover and manage the story definition and the discovery process. Software development is most like product development. That is, much of it is about discovering what the customer wants and how to build it. This course focuses on uncovering and managing the customers' needs of the product being built.

Friday, March 9, 2007
End: 5:00 am
Start: 03/08/2007 - 09:00
End: 03/09/2007 - 05:00

Managing Agile Requirements blends several technologies together in a breakthrough course that gives the tools that the entire development team needs to uncover and manage the story definition and the discovery process. Software development is most like product development. That is, much of it is about discovering what the customer wants and how to build it. This course focuses on uncovering and managing the customers' needs of the product being built.

Tuesday, March 20, 2007
End: 5:00 am
Start: 03/20/2007 - 09:00
End: 03/22/2007 - 05:00

This 3-day course goes beyond merely teaching several design patterns. It also teaches the principles and strategies that make design patterns good designs. This enables students to use these advanced design techniques in their problems whether design patterns are even present. After teaching several patterns and the principles underneath them, the course goes further by showing how patterns can work together to create robust, flexible, maintainable designs. Developed and delivered by the author of Design Patterns Explained.

Wednesday, March 21, 2007
End: 5:00 am
Start: 03/20/2007 - 09:00
End: 03/22/2007 - 05:00

This 3-day course goes beyond merely teaching several design patterns. It also teaches the principles and strategies that make design patterns good designs. This enables students to use these advanced design techniques in their problems whether design patterns are even present. After teaching several patterns and the principles underneath them, the course goes further by showing how patterns can work together to create robust, flexible, maintainable designs. Developed and delivered by the author of Design Patterns Explained.

Thursday, March 22, 2007
End: 5:00 am
Start: 03/20/2007 - 09:00
End: 03/22/2007 - 05:00

This 3-day course goes beyond merely teaching several design patterns. It also teaches the principles and strategies that make design patterns good designs. This enables students to use these advanced design techniques in their problems whether design patterns are even present. After teaching several patterns and the principles underneath them, the course goes further by showing how patterns can work together to create robust, flexible, maintainable designs. Developed and delivered by the author of Design Patterns Explained.

Start: 6:00 am
End: 8:30 am

This seminar will provide an introduction to generics in general and then demonstrate how patterns can be implemented using them. We will focus on .NET generics in particular, because of the ability to constrain them to interfaces, but the concepts are applicable to any language that supports generics.

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